Analysis 5: Hacker Knowledge

It is problematic when a user does not understand the technical functionality of the system they are presented with because both the system and the user become easier to manipulate. As mentioned in the piece Hacking as the Performance of Technology: Reading the “Hacker Manifesto” by Douglas Thomas when people lack an understanding of technology they tend to fear it. Technology then becomes this foreign object that is difficult to define, understand and is ultimately feared by the user. This fear then causes users to entrust technology to a more authoritative body whom the user feel is more capable in dealing with, deciphering, or fixing when problems or issues arise. Hackers realize this fear or apprehensive nature users have with technology and then uses it to their advantage. They know that if they go through side doors to get to the heart of a user’s system there is little chance that the ignorant user will notice.

The fear of breaking technological functions also enables hacker tactics like social engineering to work. Because the user does not know how technology functions at the core, unknowingly they let slip seemingly innocuous yet crucial information. Douglas Thomas is correct when he says, “The process of social engineering is solely about exploiting the mistrust or uncertainty that many people have about technology” (62). If average users knew what went on behind the curtain of technological systems they would be better equipped to prevent hackers from gaining access to their systems. They would not provide important data to illegitimate authoritative figures. Knowledge about how systems work would definitely provide the user with some power in fending off attacks.

An interesting point that Thomas brings up is that hackers not only go to extensive lengths to understand a technological system but they also research and gather information about users. Hackers learn the interests, occupations, and other personal details about users in order to discover their passwords (70). This is because interestingly, users give intimate associations to their passwords. Thomas explains when hackers needed to make educated guesses for brute force attacks they, “…exploit the cultural and social dimensions that are reflected in the kinds of choices people make in relationship to technology…” (70). Although users know little about a system, they attach pieces of their lives and themselves onto the system, perhaps as an unconscious way to make the foreign familiar. So in essence, the system and thus the hacker learns more about the user than the user does of system.

Society tends to look down on hacking because people do not understand the hacker’s need to make information boundary free. People have come to accept the fact that they only can know so much about a technological system and so have become very comfortable with providing a great deal of control to authoritative bodies. When hackers demonstrate that knowledge about technological functionality can be acquired, people become threatened by this unfamiliar concept because they do not want to take responsibility of technological control the way the hacker does. If we new how these systems work then society would not see hackers has such a problem because simply put, we would essentially know what they know. Perhaps, instead of seeing hackers as criminals, one can see it as a wake up call that we, the average users, should attempt to understand the technological systems we use on a daily basis.

Analysis 4: Neutrality in Internet Protocol?

The issue with internet protocol is that like other technological institutions, it reflects already existing limitations evident in the real world. The tug and pull between the people’s privacy versus governmental control is an already tedious battle long fought. And now the almost-free reign complexity of the internet only adds fuel to the fire. What makes this situation especially complicated is that an important feature of the internet is the ability for users to be anonymous. With the installation of IPv6 this highly valued component could be eliminated since according to Laura DeNardis, IPv6 allows for the identity and location of a user to be traced due to unique address numbers (7).  Such direct lost of privacy could change the way people see the internet.

Laura DeNardis brought up some points about which groups should have some say in the design in IPv6. Three main groups mentioned are participation of the government, the public and advocacy groups. The most problematic of the three would be governmental participation because it would be difficult in electing one nation’s government to oversee the standards of internet protocol as DeNardis points out. Although internet protocol is made to be used by the people, I agree with DeNardis that public participation is faulty. This is because the public would have to acquire highly technical skills to fully understand the extent of their decisions. Also even if the public is included in the design of internet protocol, there might be external groups that influence the public’s input.

Neutral advocacy groups seems to be the best route for determining standards for internet protocol. Such groups will be highly knowledgeable in the area and will not exercise excess control as participation from the government. There are a few shortcomings such as outside groups having an influence on particular decisions, but ideally the advocacy group would be neutral in this respect when making decisions that affect the public use of the internet. While the public’s involvement in the developmental stage of internet protocol has some limitations, public  issues like privacy would be taken into consideration by the advocacy group because  the internet is ultimately used by the public.

Analysis 3: Databases and Metadata

The narrative of traditional media and the new medium of database are equally comprised of objects – and in the case of the narrative – events. Traditional media have a narrative structure because there is meaning in the order of its events. The events have a direct connection to each other. There is a reason why one event must prelude another. Items in a database are simply stored and meaning is only created when the user selects specific objects. For example, narrative is formed from a database of images in a software program when the user selects only certain images to create an overall image or video because there is a “logic” to the way in which these items are placed in a composition.

There is such a vast amount of information on the world wide web that the need for structure is just as immense. Having that said, not only should the right sort of information meet the person most interested in it but this process of merging person and information must also be done at a fast rate because we have become a people with ever deteriorating patience. Therefore, the media produced by myself and other artists has to be properly tagged, categorized and named accordingly so that it can be found quickly by the person(s) it was intended for.

Although the categories used to label various media are an overall benefit in locating specific information, at a certain point however, the meaning of a particular media object becomes trite. It is as if we are compressing all that a piece of media is – its story – into one box or label (metaphorically) when in fact it is comprised of much more. Does one or a few tags accurately summate the true meaning of a particular media? How do we know which tag is the most accurate?

In some instances, tags may be able to deduce core of a work, but on the other hand different users will have different ways of perceiving the same work and so each user will label according to their own belief. This can lead to problems of finding relevant material if each of the same tags refer to various material. For example, when we perform a search on Google, we are more likely to use multiple key words in one query in order to locate specific information rather than one key term which could lead to a pool of irrelevant information. Apart from these issues of tagging media and maneuvering to get to relevant information though, user created metadata is effective in bridging electronic media and people.

Analysis 2: Changes in the Culture Industry

The culture industry that Theodor Adorno and Max Horkeimer spoke of in their essay “The Culture Industry: Enlightenment as Mass Deception” has changed somewhat due to the rise digital media. While the industry is not as it was a couple of years ago, there are, however, still lingering principles that Adorno and Horkeimer once theorized.

Computers are the roots for change in the culture industry. Somehow it has sprouted branches that has been able to bridge the gap between creator and spectator. With mediums such as YouTube, blogs, forums etc. we, who were once the masses that had “…to accept what the culture manufactures offer[ed]..,” can now use these platforms to produce, voice and express our own ideas.

Unlike television, radio and film, the internet has allowed users to watch, read and listen to whatever content they are interested in. Adorno and Horkeimer say, “The sound film…leaves no room for imagination on the part of the audience, who is unable to respond within the structure of the film.” Newer forms of media provide an environment for users to interact with the content instead of passively taking in ideas presented. YouTube users for example have the option of commenting their opinions. And in the same respect blogs provides a space to for their owners and viewers to express their thoughts and share information.

think for the most part new media lean towards a more diverse culture industry. Everyone has a chance to voice their own opinions as they see fit rather than one person or a group of people deciding how the masses should think. When information is shared through these new forms of media, it allows for the masses to perceive and appreciate ideas that are novel.

Although modern digital media create an environment that fosters new ways of thinking, one concern is that they can replicate the culture industry that Adorno and Horkeimer spoke about because in one respect new media can simply be mere extensions of previous forms of media. In some cases blogs and forums perpetuate the same ideas brought forth by the mediums like the television. So even though new media changes the way people interact with content, they can still allow for standardization to occur if people are simply emphasizing ideas presented by controlled forms of media.

Aggregated media can seen as beneficial to us as media consumers because the information retrieved are from sources of our own choosing. We retain some control because we decide which filter our information comes through. Access to media with various sources of information is vital rather than a medium with one main source because we will be more open-minded and more apt to make better choices.

New digital media is not guaranteed foolproof against the culture industry but I do believe it is a step in the right direction.

Analysis 1: Aura In New Forms of Art

Works of art in today’s pop culture has difficulty retaining its aura especially with advancements of the computer, most of which are open and accessible for anyone to use. When Walter Benjamin wrote his essay “The Work of Art in the Mechanical Age” he felt that film provided challenges to the aura of forms of art such as paintings.

Interestingly, in pop culture today film is now regarded as a work of art on its own. Its aura however, is constantly threatened by new advancements in technology. Films, like most other forms of art, can easily be reproduced and distributed to the masses. One can stream, download, replicate, burn and resell movies at ridiculously cheap prices or even for free.While this may be a benefit to those on the receiving end, it can cause that particular movie to lose its unique quality that Walter Benjamin describes as aura. The simple means through which the viewer acquired the film makes the movie seem common and unworthy of its cost, or even the trip to the theater or store.

Works of art that are replicated entirely are different from those which only manipulate original parts into something whose meaning is different from the original. New software such as Adobe Photoshop allows for anyone to change, manipulate and add to an original work of art to the artists discretion.

I agree with Benjamin on how photography, film and the computer has made everything in the image more deliberate. Before, much thought never went into the painter’s mistakes or smudges, if anything, these mistakes added to the realness of the piece and its aura. Now, everything the audience sees takes on a whole new meaning since it is simple for the photographer and director to remove unnecessary objects in the image.

For example, with the aid of software like Photoshop an artist can remove any part of the image as they see fit. Now that viewers are aware of this, they question the meaning of the objects they find in the image. Analyzing the image to such an  extent provides an even richer experience for the viewer because they are given more to explore and learn about.

The draw back to such works of art that have been manipulated is that it creates a world where “imperfections” are nonexistent. The authenticity is lost and so is its aura. The images below are examples depicting the aura lost when images are manipulated to a great extent.

Demi Moore Photoshopped

Keira Knightly photoshopped

The rise of industrial production did change the way art was observed and exhibited, but film and photography has evolved into true mediums of art today. Similarly, machinima, even though it uses graphics from video game engines, their creators intend a different meaning than that of the original game. Thus, machinima’s aura stems from its new meaning and identity. Machinima also proves to be a benefit to the original work because it provides a new platform that will keep fans interested and even attract new fans.

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